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Stylized Lightning Impact

Stylized Lightning Impact

Stylized Lightning Impact

Cracks driven by geometry deformation. No dynamic simulation.

Cracks driven by geometry deformation. No dynamic simulation.

Stylized Lightning Impact

Personal project: Stylized Lightning Impact.
I created all the meshes (Lightning, Cracks, Field) in Houdini and the textures into Substance Designer.
Engine: Unreal Engine 4.