The Whispering Library — environment & VFX breakdown

The Whispering Library — final film, Unreal Engine.

Original Houdini book geometry and textures; page-turn study rendered in Blender.

Book form — Houdini geometry, rendered in Blender.

Book form — Houdini geometry, rendered in Blender.

Library architecture and lighting — Houdini geometry, rendered in Blender.

Library architecture and lighting — Houdini geometry, rendered in Blender.

Shelves and Gothic arches — Houdini geometry, Blender.

Shelves and Gothic arches — Houdini geometry, Blender.

Staircase form — original Houdini geometry, rendered in Blender.

Staircase form — original Houdini geometry, rendered in Blender.

Stair destruction — original cached motion, shown as a geometry preview.

BookFlight — reactive books for Unreal Engine. Want to try it? Find the free Windows demo in the project description.

The Whispering Library — environment & VFX breakdown

Here’s The Whispering Library, my Unreal Engine scene with a Halloween mood and a little inspiration from Little Nightmares: familiar objects, just slightly out of place.

I’ve gathered a little breakdown of the book geometry, page animation, library architecture and stair destruction. The geometry comes from Houdini; the textured page-turn study was animated and rendered in Blender.

At the end is BookFlight, my separate Blueprint + Niagara content pack. The original film, character, Houdini tools and stair system aren’t included.

You can download the free Windows demo from my Patreon. The editable BookFlight pack is on Gumroad.

Patreon: https://www.patreon.com/posts/173586934
Gumroad: https://gloompixstudio.gumroad.com/l/bookflight

Hope you enjoy the trip.
Antonio